Documentation
¶
Overview ¶
Package mt implements the high-level Minetest protocol. This version is compatible with Minetest 5.5.1.
Index ¶
- Constants
- Variables
- func Blkpos2Pos(blkpos [3]int16, i uint16) (pos [3]int16)
- func BuiltinNodeDefs(n int) map[Content]NodeDef
- func Pos2Blkpos(pos [3]int16) (blkpos [3]int16, i uint16)
- type AOAdd
- type AOAnim
- type AOAttach
- type AOBoneOverride
- type AOCmdAnim
- type AOCmdAnimSpeed
- type AOCmdArmorGroups
- type AOCmdAttach
- type AOCmdBonePos
- type AOCmdHP
- type AOCmdPhysOverride
- type AOCmdPos
- type AOCmdProps
- type AOCmdSpawnInfant
- type AOCmdSprite
- type AOCmdTextureMod
- type AOID
- type AOInitData
- type AOMsg
- type AOPhysOverride
- type AOPos
- type AOProps
- type AOSprite
- type AbsoluteFlag
- type AlignType
- type AlphaUse
- type AnimType
- type AttractionKind
- type AuthMethods
- type BlendMode
- type Box
- type CSMRestrictionFlags
- type ChatMsgType
- type Cmd
- type CompressionModes
- type Content
- type DigTime
- type Dir
- type DirBoxes
- type DrawType
- type Field
- type Group
- type HUD
- type HUDField
- type HUDFlags
- type HUDID
- type HUDStyleFlags
- type HUDType
- type HotbarParam
- type IDAOMsg
- type Interaction
- type Inv
- type InvList
- type Item
- type ItemDef
- type ItemMeta
- type ItemType
- type Keys
- type KickReason
- type LightBank
- type LiquidType
- type Listener
- type LitFromBlks
- type MapBlk
- type MapBlkFlags
- type MinimapMode
- type MinimapType
- type ModChanSig
- type NamedInvList
- type Node
- type NodeBox
- type NodeBoxType
- type NodeDef
- type NodeMeta
- type NodeMetaField
- type Param1Type
- type Param2Type
- type ParticleSpawnerFlags
- type ParticleSpawnerID
- type ParticleTexture
- type ParticleTextureFlags
- type Peer
- type Pkt
- type PlayerListUpdateType
- type PlayerPos
- func (p PlayerPos) FOV() float32
- func (p PlayerPos) Pitch() float32
- func (p PlayerPos) Pos() (pos Pos)
- func (p *PlayerPos) SetFOV(fov float32)
- func (p *PlayerPos) SetPitch(pitch float32)
- func (p *PlayerPos) SetPos(pos Pos)
- func (p *PlayerPos) SetVel(vel Vec)
- func (p *PlayerPos) SetYaw(yaw float32)
- func (p PlayerPos) StoodOn() [3]int16
- func (p PlayerPos) Vel() (vel Vec)
- func (p PlayerPos) Yaw() float32
- type PlayerPosFlags
- type Pointabilities
- type PointabilityType
- type PointedAO
- type PointedNode
- type PointedThing
- type Pos
- type RangeF32
- type RangeV3F32
- type SoundDef
- type SoundID
- type SoundSrcType
- type Stack
- type Texture
- type TileAnim
- type TileDef
- type TileFlags
- type ToCltAOMsgs
- type ToCltAORmAdd
- type ToCltAcceptAuth
- type ToCltAcceptSudoMode
- type ToCltAddHUD
- type ToCltAddNode
- type ToCltAddParticleSpawner
- type ToCltAddPlayerVel
- type ToCltAnnounceMedia
- type ToCltBlkData
- type ToCltBreath
- type ToCltCSMRestrictionFlags
- type ToCltChangeHUD
- type ToCltChatMsg
- type ToCltCloudParams
- type ToCltCmd
- type ToCltDeathScreen
- type ToCltDelParticleSpawner
- type ToCltDenySudoMode
- type ToCltDetachedInv
- type ToCltDisco
- type ToCltEyeOffset
- type ToCltFOV
- type ToCltFadeSound
- type ToCltFormspecPrepend
- type ToCltHP
- type ToCltHUDFlags
- type ToCltHello
- type ToCltInv
- type ToCltInvFormspec
- type ToCltItemDefs
- type ToCltKick
- type ToCltLegacyKick
- type ToCltLighting
- type ToCltLocalPlayerAnim
- type ToCltMedia
- type ToCltMediaPush
- type ToCltMinimapModes
- type ToCltModChanMsg
- type ToCltModChanSig
- type ToCltMoonParams
- type ToCltMovePlayer
- type ToCltMovePlayerRel
- type ToCltMovement
- type ToCltNodeDefs
- type ToCltNodeMetasChanged
- type ToCltOverrideDayNightRatio
- type ToCltPlaySound
- type ToCltPrivs
- type ToCltRemoveNode
- type ToCltRmHUD
- type ToCltSRPBytesSaltB
- type ToCltSetHotbarParam
- type ToCltShowFormspec
- type ToCltSkyParams
- type ToCltSpawnParticle
- type ToCltStarParams
- type ToCltStopSound
- type ToCltSunParams
- type ToCltTimeOfDay
- type ToCltUpdatePlayerList
- type ToSrvChatMsg
- type ToSrvCltInfo
- type ToSrvCltReady
- type ToSrvCmd
- type ToSrvDeletedBlks
- type ToSrvDisco
- type ToSrvFallDmg
- type ToSrvFirstSRP
- type ToSrvGotBlks
- type ToSrvHaveMedia
- type ToSrvInit
- type ToSrvInit2
- type ToSrvInteract
- type ToSrvInvAction
- type ToSrvInvFields
- type ToSrvJoinModChan
- type ToSrvLeaveModChan
- type ToSrvMsgModChan
- type ToSrvNil
- type ToSrvNodeMetaFields
- type ToSrvPlayerPos
- type ToSrvRemovedSounds
- type ToSrvReqMedia
- type ToSrvRespawn
- type ToSrvSRPBytesA
- type ToSrvSRPBytesM
- type ToSrvSelectItem
- type ToolCaps
- type ToolGroupCap
- type TouchInteraction
- type TouchInteractionMode
- type TweenF32
- type TweenRangeF32
- type TweenRangeV3F32
- type TweenStyle
- type TweenV2F32
- type TweenV3F32
- type Vec
- type WaveType
- type WearBarParams
- Bugs
Constants ¶
const ( MaxLight = 14 // Maximum artificial light. SunLight = 15 )
Variables ¶
var DefaultMinimap = []MinimapMode{ {Type: NoMinimap}, {Type: SurfaceMinimap, Size: 256}, {Type: SurfaceMinimap, Size: 128}, {Type: SurfaceMinimap, Size: 64}, {Type: RadarMinimap, Size: 512}, {Type: RadarMinimap, Size: 256}, {Type: RadarMinimap, Size: 128}, }
DefaultMinimap is the initial set of MinimapModes used by the client.
var ErrTooLong = errors.New("len too long")
ErrTooLong reports a length that is too long to serialize.
Functions ¶
func Blkpos2Pos ¶
BlkPos2Pos converts a MapBlk position and index to a node position.
func BuiltinNodeDefs ¶
func Pos2Blkpos ¶
Pos2BlkPos converts a node position to a MapBlk position and index.
Types ¶
type AOAdd ¶
type AOAdd struct {
ID AOID
//mt:const genericCAO
//mt:lenhdr 32
InitData AOInitData
}
type AOBoneOverride ¶
type AOCmdAnimSpeed ¶
type AOCmdAnimSpeed struct {
Speed float32
}
type AOCmdArmorGroups ¶
type AOCmdArmorGroups struct {
Armor []Group
}
type AOCmdAttach ¶
type AOCmdAttach struct {
Attach AOAttach
}
type AOCmdBonePos ¶
type AOCmdBonePos struct {
Bone string
Override AOBoneOverride
}
type AOCmdPhysOverride ¶
type AOCmdPhysOverride struct {
Phys AOPhysOverride
}
type AOCmdProps ¶
type AOCmdProps struct {
Props AOProps
}
type AOCmdSpawnInfant ¶
type AOCmdSpawnInfant struct {
ID AOID
}
type AOCmdSprite ¶
type AOCmdSprite struct {
Sprite AOSprite
}
type AOCmdTextureMod ¶
type AOCmdTextureMod struct {
Mod Texture // suffix
}
type AOInitData ¶
type AOPhysOverride ¶
type AOProps ¶
type AOProps struct {
MaxHP uint16 // Player only.
CollideWithNodes bool
Weight float32 // deprecated
ColBox, SelBox Box
Pointable PointabilityType
Visual string
VisualSize [3]float32
Textures []Texture
SpriteSheetSize [2]int16 // in sprites.
SpritePos [2]int16 // in sprite sheet.
Visible bool
MakeFootstepSnds bool
RotateSpeed float32 // in radians per second.
Mesh string
Colors []color.NRGBA
CollideWithAOs bool
StepHeight float32
FaceRotateDir bool
FaceRotateDirOff float32 // in degrees.
BackfaceCull bool
Nametag string
NametagColor color.NRGBA
FaceRotateSpeed float32 // in degrees per second.
Infotext string
Itemstring string
Glow int8
MaxBreath uint16 // Player only.
EyeHeight float32 // Player only.
ZoomFOV float32 // in degrees. Player only.
UseTextureAlpha bool
DmgTextureMod Texture // suffix
Shaded bool
ShowOnMinimap bool
NametagBG color.NRGBA
RotateSelBox bool
}
type AbsoluteFlag ¶
type AbsoluteFlag uint8
const ( PosAbs AbsoluteFlag = 1 << iota RotAbs ScaleAbs )
type AttractionKind ¶
type AttractionKind uint8
const ( NoAttraction AttractionKind = iota // None PointAttraction // Point LineAttraction // Line PlaneAttraction // Plane )
func (AttractionKind) String ¶
func (i AttractionKind) String() string
type AuthMethods ¶
type AuthMethods uint32
const ( LegacyPasswd AuthMethods = 1 << iota SRP FirstSRP )
func (AuthMethods) String ¶
func (i AuthMethods) String() string
type CSMRestrictionFlags ¶
type CSMRestrictionFlags uint64
const ( NoCSMs CSMRestrictionFlags = 1 << iota NoChatMsgs NoItemDefs NoNodeDefs LimitMapRange NoPlayerList )
type ChatMsgType ¶
type ChatMsgType uint8
const ( RawMsg ChatMsgType = iota // raw NormalMsg // normal AnnounceMsg // announce SysMsg // sys )
func (ChatMsgType) String ¶
func (i ChatMsgType) String() string
type CompressionModes ¶
type CompressionModes uint16
type Dir ¶
type Dir uint8
A Dir represents a direction parallel to an axis.
type HUDStyleFlags ¶
type HUDStyleFlags uint32
const ( StyleBold HUDStyleFlags = 1 << iota StyleItalic StyleMono )
func (HUDStyleFlags) String ¶
func (i HUDStyleFlags) String() string
type HotbarParam ¶
type HotbarParam uint16
const ( HotbarSize HotbarParam = 1 + iota HotbarImg HotbarSelImg )
func (HotbarParam) String ¶
func (i HotbarParam) String() string
type Interaction ¶
type Interaction uint8
const ( Dig Interaction = iota StopDigging Dug Place Use // Left click snowball-like. Activate // Right click air. )
func (Interaction) String ¶
func (i Interaction) String() string
type ItemDef ¶
type ItemDef struct {
Type ItemType
Name, Desc string
InvImg, WieldImg Texture
WieldScale [3]float32
StackMax uint16
Usable bool
CanPointLiquids bool
ToolCaps ToolCaps
Groups []Group
PlacePredict string
PlaceSnd, PlaceFailSnd SoundDef
PointRange float32
// Set index in Palette with "palette_index" item meta field,
// this overrides Color.
Palette Texture
Color color.NRGBA
// Texture overlays.
InvOverlay, WieldOverlay Texture
ShortDesc string
SoundUse SoundDef
SoundUseAir SoundDef
HasPlaceParam2 bool
//mt:if %s.HasPlaceParam2
PlaceParam2 uint8
WallmountedRotateVertical bool
TouchInteraction TouchInteraction
Pointabilities string
HasWearBarParams bool
//mt:if %s.HasWearBarParams
WearBarParams WearBarParams
}
An ItemDef defines the properties of an item.
type KickReason ¶
type KickReason uint8
A KickReason is the reason a ToCltKick has been sent.
const ( WrongPasswd KickReason = iota UnexpectedData SrvIsSingleplayer UnsupportedVer BadNameChars BadName TooManyClts EmptyPasswd AlreadyConnected SrvErr Custom Shutdown Crash )
type LiquidType ¶
type LiquidType uint8
const ( NotALiquid LiquidType = iota FlowingLiquid LiquidSrc )
func (LiquidType) String ¶
func (i LiquidType) String() string
type LitFromBlks ¶
type LitFromBlks uint16
const AlwaysLitFrom LitFromBlks = 0xf000
func LitFrom ¶
func LitFrom(d Dir, b LightBank) LitFromBlks
type MapBlk ¶
type MapBlk struct {
Flags MapBlkFlags
LitFrom LitFromBlks
Param0 [4096]Content
Param1 [4096]uint8
Param2 [4096]uint8
NodeMetas map[uint16]*NodeMeta
}
type MapBlkFlags ¶
type MapBlkFlags uint8
const ( BlkIsUnderground MapBlkFlags = 1 << iota BlkDayNightDiff BlkLightExpired BlkNotGenerated )
type MinimapMode ¶
type MinimapMode struct {
Type MinimapType
Label string
Size uint16
Texture
Scale uint16
}
type MinimapType ¶
type MinimapType uint16
const ( NoMinimap MinimapType = iota // none SurfaceMinimap // surface RadarMinimap // radar TextureMinimap // texture )
func (MinimapType) String ¶
func (i MinimapType) String() string
type ModChanSig ¶
type ModChanSig uint8
const ( JoinOK ModChanSig = iota JoinFail LeaveOK LeaveFail NotRegistered SetState )
func (ModChanSig) String ¶
func (i ModChanSig) String() string
type NamedInvList ¶
type NodeBox ¶
type NodeBox struct {
Type NodeBoxType
//mt:if %s.Type == MountedBox
WallTop, WallBot, WallSides Box
//mt:if t := %s.Type; t == FixedBox || t == LeveledBox || t == ConnectedBox
Fixed []Box
//mt:if %s.Type == ConnectedBox
ConnDirs, DiscoDirs DirBoxes
DiscoAll, DiscoSides []Box
}
type NodeBoxType ¶
type NodeBoxType uint8
const ( CubeBox NodeBoxType = iota // Cube FixedBox // Fixed MountedBox // Mounted LeveledBox // Leveled ConnectedBox // Connected )
func (NodeBoxType) String ¶
func (i NodeBoxType) String() string
type NodeDef ¶
type NodeDef struct {
Param0 Content
Name string
Groups []Group
P1Type Param1Type
P2Type Param2Type
DrawType DrawType
Mesh string
Scale float32
//mt:const uint8(6)
Tiles [6]TileDef
OverlayTiles [6]TileDef
//mt:const uint8(6)
SpecialTiles [6]TileDef
Color color.NRGBA
Palette Texture
Waving WaveType
ConnectSides uint8
ConnectTo []Content
InsideTint color.NRGBA
Level uint8 // Must be < 128.
Translucent bool // Sunlight is scattered and becomes normal light.
Transparent bool // Sunlight isn't scattered.
LightSrc uint8
GndContent bool
Collides bool
PointType PointabilityType
Diggable bool
Climbable bool
Replaceable bool
OnRightClick bool
DmgPerSec int32
LiquidType LiquidType
FlowingAlt string
SrcAlt string
Viscosity uint8 // 0-7
LiqRenewable bool
FlowRange uint8
DrownDmg uint8
Floodable bool
DrawBox, ColBox, SelBox NodeBox
FootstepSnd, DiggingSnd, DugSnd SoundDef
LegacyFaceDir bool
LegacyMounted bool
DigPredict string
MaxLvl uint8
AlphaUse
MoveResistance uint8
LiquidMovePhysics bool
InsideTintShaded bool
}
type NodeMeta ¶
type NodeMeta struct {
//mt:len32
Fields []NodeMetaField
Inv Inv
}
func (*NodeMeta) Field ¶
func (nm *NodeMeta) Field(name string) *NodeMetaField
type NodeMetaField ¶
type Param1Type ¶
type Param1Type uint8
const ( P1Nothing Param1Type = iota P1Light )
func (Param1Type) String ¶
func (i Param1Type) String() string
type Param2Type ¶
type Param2Type uint8
const ( P2Nibble Param2Type = iota P2Byte P2Flowing P2FaceDir P2Mounted P2Leveled P2Rotation P2Mesh P2Color P2ColorFaceDir P2ColorMounted P2GlassLikeLevel P2ColorRotation )
func (Param2Type) String ¶
func (i Param2Type) String() string
type ParticleSpawnerFlags ¶
type ParticleSpawnerFlags uint8
const (
AttractorKill ParticleSpawnerFlags = 1 << iota // Particle dies on contact
)
func (ParticleSpawnerFlags) String ¶
func (i ParticleSpawnerFlags) String() string
type ParticleSpawnerID ¶
type ParticleSpawnerID uint32
type ParticleTexture ¶
type ParticleTexture struct {
Flags ParticleTextureFlags
Alpha TweenF32
Scale TweenV2F32
//mt:if %s.Flags & Animated == Animated
Animation TileAnim
}
type ParticleTextureFlags ¶
type ParticleTextureFlags uint8
const (
Animated ParticleTextureFlags = 1 << iota // Animated
)
func (ParticleTextureFlags) String ¶
func (i ParticleTextureFlags) String() string
type PlayerListUpdateType ¶
type PlayerListUpdateType uint8
const ( InitPlayers PlayerListUpdateType = iota // init AddPlayers // add RemovePlayers // remove )
func (PlayerListUpdateType) String ¶
func (i PlayerListUpdateType) String() string
type PlayerPos ¶
type Pointabilities ¶
type Pointabilities struct {
Nodes map[string]PointabilityType
NodeGroups map[string]PointabilityType
Objects map[string]PointabilityType
ObjectGroups map[string]PointabilityType
}
type PointabilityType ¶
type PointabilityType uint8
const ( Through PointabilityType = iota Pointable Blocking )
type PointedNode ¶
type PointedNode struct {
Under, Above [3]int16
}
type PointedThing ¶
type PointedThing interface {
// contains filtered or unexported methods
}
func PointedSameNode ¶
func PointedSameNode(pos [3]int16) PointedThing
type Pos ¶
type Pos Vec
A Pos is a world space position, represented as a Vec from the origin.
type RangeV3F32 ¶
type SoundSrcType ¶
type SoundSrcType uint8
const ( NoSrc SoundSrcType = iota // nowhere PosSrc // pos AOSrc // ao )
func (SoundSrcType) String ¶
func (i SoundSrcType) String() string
type ToCltAOMsgs ¶
type ToCltAOMsgs struct {
//mt:raw
Msgs []IDAOMsg
}
ToCltAOMsgs updates the client about nearby AOs.
func (*ToCltAOMsgs) DefaultPktInfo ¶
func (*ToCltAOMsgs) DefaultPktInfo() rudp.PktInfo
type ToCltAORmAdd ¶
ToCltAORmAdd tells the client that AOs have been removed from and/or added to the AOs that it can see.
func (*ToCltAORmAdd) DefaultPktInfo ¶
func (*ToCltAORmAdd) DefaultPktInfo() rudp.PktInfo
type ToCltAcceptAuth ¶
type ToCltAcceptAuth struct {
// The client does the equivalent of
// PlayerPos[1] -= 5
// before using PlayerPos.
PlayerPos Pos
MapSeed uint64
SendInterval float32
SudoAuthMethods AuthMethods
}
ToCltAcceptAuth is sent after the client successfully authenticates. The client responds to ToCltAcceptAuth with ToSrvInit2.
func (*ToCltAcceptAuth) DefaultPktInfo ¶
func (*ToCltAcceptAuth) DefaultPktInfo() rudp.PktInfo
type ToCltAcceptSudoMode ¶
type ToCltAcceptSudoMode struct {
SudoAuthMethods AuthMethods
}
func (*ToCltAcceptSudoMode) DefaultPktInfo ¶
func (*ToCltAcceptSudoMode) DefaultPktInfo() rudp.PktInfo
type ToCltAddHUD ¶
ToCltHUDAdd tells the client to add a HUD.
func (*ToCltAddHUD) DefaultPktInfo ¶
func (*ToCltAddHUD) DefaultPktInfo() rudp.PktInfo
type ToCltAddNode ¶
ToCltAddNode tells the client that a nearby node changed to something other than air.
func (*ToCltAddNode) DefaultPktInfo ¶
func (*ToCltAddNode) DefaultPktInfo() rudp.PktInfo
type ToCltAddParticleSpawner ¶
type ToCltAddParticleSpawner struct {
Amount uint16
Duration float32
Pos, Vel, Acc TweenRangeV3F32
ExpirationTime TweenRangeF32 // in seconds.
Size TweenRangeF32
Collide bool
//mt:len32
TextureName Texture
ID ParticleSpawnerID
Vertical bool
CollisionRm bool
AttachedAOID AOID
AnimParams TileAnim
Glow uint8
AOCollision bool
NodeParam0 Content
NodeParam2 uint8
NodeTile uint8
Texture ParticleTexture
Drag TweenRangeV3F32
Jitter TweenRangeV3F32
Bounce TweenRangeF32
Attraction AttractionKind
//mt:if %s.Attraction != NoAttraction
AttractStrength TweenRangeF32
AttractorOrigin TweenV3F32
AttractorOriginAttachedAO AOID
Flags ParticleSpawnerFlags
//mt:if %s.Attraction != PointAttraction
AttractorAngle TweenV3F32
AttractorAngleAttachedAO AOID
Radius TweenRangeV3F32
//mt:len16
Textures []ParticleTexture
}
ToCltAddParticleSpawner tells the client to add a particle spawner.
func (*ToCltAddParticleSpawner) DefaultPktInfo ¶
func (*ToCltAddParticleSpawner) DefaultPktInfo() rudp.PktInfo
type ToCltAddPlayerVel ¶
type ToCltAddPlayerVel struct {
Vel Vec
}
ToCltAddPlayerVel tells the client to add Vel to the player's velocity.
func (*ToCltAddPlayerVel) DefaultPktInfo ¶
func (*ToCltAddPlayerVel) DefaultPktInfo() rudp.PktInfo
type ToCltAnnounceMedia ¶
ToCltAnnounceMedia tells the client what media is available on request. See ToSrvReqMedia.
func (*ToCltAnnounceMedia) DefaultPktInfo ¶
func (*ToCltAnnounceMedia) DefaultPktInfo() rudp.PktInfo
type ToCltBlkData ¶
ToCltBlkData tells the client the contents of a nearby MapBlk.
func (*ToCltBlkData) DefaultPktInfo ¶
func (*ToCltBlkData) DefaultPktInfo() rudp.PktInfo
type ToCltBreath ¶
type ToCltBreath struct {
Breath uint16
}
ToCltBreath tells the client how much breath it has.
func (*ToCltBreath) DefaultPktInfo ¶
func (*ToCltBreath) DefaultPktInfo() rudp.PktInfo
type ToCltCSMRestrictionFlags ¶
type ToCltCSMRestrictionFlags struct {
Flags CSMRestrictionFlags
// MapRange is the maximum distance from the player CSMs can read the map
// if Flags&LimitMapRange != 0.
MapRange uint32
}
ToCltCSMRestrictionFlags tells the client how use of CSMs should be restricted.
func (*ToCltCSMRestrictionFlags) DefaultPktInfo ¶
func (*ToCltCSMRestrictionFlags) DefaultPktInfo() rudp.PktInfo
type ToCltChangeHUD ¶
type ToCltChangeHUD struct {
ID HUDID
Field HUDField
//mt:if %s.Field == HUDPos
Pos [2]float32
//mt:if %s.Field == HUDName
Name string
//mt:if %s.Field == HUDScale
Scale [2]float32
//mt:if %s.Field == HUDText
Text string
//mt:if %s.Field == HUDNumber
Number uint32
//mt:if %s.Field == HUDItem
Item uint32
//mt:if %s.Field == HUDDir
Dir uint32
//mt:if %s.Field == HUDAlign
Align [2]float32
//mt:if %s.Field == HUDOffset
Offset [2]float32
//mt:if %s.Field == HUDWorldPos
WorldPos Pos
//mt:if %s.Field == HUDSize
Size [2]int32
//mt:if %s.Field == HUDZIndex
ZIndex int32
//mt:if %s.Field == HUDText2
Text2 string
//mt:if %s.Field == HUDStyle
Style HUDStyleFlags
}
ToCltChangeHUD tells the client to change a field in a HUD.
func (*ToCltChangeHUD) DefaultPktInfo ¶
func (*ToCltChangeHUD) DefaultPktInfo() rudp.PktInfo
type ToCltChatMsg ¶
type ToCltChatMsg struct {
Type ChatMsgType
//mt:utf16
Sender, Text string
Timestamp int64 // Unix time.
}
ToCltChatMsg tells the client that is has received a chat message.
func (*ToCltChatMsg) DefaultPktInfo ¶
func (*ToCltChatMsg) DefaultPktInfo() rudp.PktInfo
type ToCltCloudParams ¶
type ToCltCloudParams struct {
Density float32
DiffuseColor color.NRGBA
AmbientColor color.NRGBA
ShadowColor color.NRGBA
Height float32
Thickness float32
Speed [2]float32
}
ToCltCloudParams tells the client how to render the clouds.
func (*ToCltCloudParams) DefaultPktInfo ¶
func (*ToCltCloudParams) DefaultPktInfo() rudp.PktInfo
type ToCltDeathScreen ¶
ToCltDeathScreen tells the client to show the death screen.
func (*ToCltDeathScreen) DefaultPktInfo ¶
func (*ToCltDeathScreen) DefaultPktInfo() rudp.PktInfo
type ToCltDelParticleSpawner ¶
type ToCltDelParticleSpawner struct {
ID ParticleSpawnerID
}
ToCltDelParticleSpawner tells the client to delete a particle spawner.
func (*ToCltDelParticleSpawner) DefaultPktInfo ¶
func (*ToCltDelParticleSpawner) DefaultPktInfo() rudp.PktInfo
type ToCltDenySudoMode ¶
type ToCltDenySudoMode struct{}
func (*ToCltDenySudoMode) DefaultPktInfo ¶
func (*ToCltDenySudoMode) DefaultPktInfo() rudp.PktInfo
type ToCltDetachedInv ¶
ToCltDetachedInv updates a detached inventory on the client.
func (*ToCltDetachedInv) DefaultPktInfo ¶
func (*ToCltDetachedInv) DefaultPktInfo() rudp.PktInfo
type ToCltDisco ¶
type ToCltDisco struct{}
func (*ToCltDisco) DefaultPktInfo ¶
func (*ToCltDisco) DefaultPktInfo() rudp.PktInfo
type ToCltEyeOffset ¶
type ToCltEyeOffset struct {
First, Third, ThirdFront Vec
}
ToCltEyeOffset tells the client where to position the camera relative to the player.
func (*ToCltEyeOffset) DefaultPktInfo ¶
func (*ToCltEyeOffset) DefaultPktInfo() rudp.PktInfo
type ToCltFadeSound ¶
ToCltFadeSound tells the client to fade a sound.
func (*ToCltFadeSound) DefaultPktInfo ¶
func (*ToCltFadeSound) DefaultPktInfo() rudp.PktInfo
type ToCltFormspecPrepend ¶
type ToCltFormspecPrepend struct {
Prepend string
}
ToCltFormspecPrepend tells the client to prepend a string to all formspecs.
func (*ToCltFormspecPrepend) DefaultPktInfo ¶
func (*ToCltFormspecPrepend) DefaultPktInfo() rudp.PktInfo
type ToCltHUDFlags ¶
type ToCltHUDFlags struct {
// &^= Mask
// |= Flags
Flags, Mask HUDFlags
}
ToCltHUDFlags tells the client to update its HUD flags.
func (*ToCltHUDFlags) DefaultPktInfo ¶
func (*ToCltHUDFlags) DefaultPktInfo() rudp.PktInfo
type ToCltHello ¶
type ToCltHello struct {
SerializeVer uint8
Compression CompressionModes
ProtoVer uint16
AuthMethods
Username string
}
ToCltHello is sent as a response to ToSrvInit. The client responds to ToCltHello by authenticating.
func (*ToCltHello) DefaultPktInfo ¶
func (*ToCltHello) DefaultPktInfo() rudp.PktInfo
type ToCltInv ¶
type ToCltInv struct {
//mt:raw
Inv string
}
ToCltInv updates the client's inventory.
func (*ToCltInv) DefaultPktInfo ¶
type ToCltInvFormspec ¶
type ToCltInvFormspec struct {
//mt:len32
Formspec string
}
ToCltInvFormspec tells the client its inventory formspec.
func (*ToCltInvFormspec) DefaultPktInfo ¶
func (*ToCltInvFormspec) DefaultPktInfo() rudp.PktInfo
type ToCltItemDefs ¶
ToCltItemDefs tells the client the definitions of items.
func (*ToCltItemDefs) DefaultPktInfo ¶
func (*ToCltItemDefs) DefaultPktInfo() rudp.PktInfo
type ToCltKick ¶
type ToCltKick struct {
Reason KickReason
//mt:if dr := %s.Reason; dr == Custom || dr == Shutdown || dr == Crash
Custom string
//mt:if dr := %s.Reason; dr == Shutdown || dr == Crash
Reconnect bool
}
ToCltKick tells that the client that it has been kicked by the server.
func (*ToCltKick) DefaultPktInfo ¶
type ToCltLegacyKick ¶
type ToCltLegacyKick struct {
//mt:utf16
Reason string
}
func (*ToCltLegacyKick) DefaultPktInfo ¶
func (*ToCltLegacyKick) DefaultPktInfo() rudp.PktInfo
type ToCltLighting ¶
type ToCltLighting struct {
ShadowIntensity float32
Saturation float32
LuminanceMin float32
LuminanceMax float32
ExposureCorrection float32
SpeedDarkBright float32
SpeedBrightDark float32
CenterWeightPower float32
VolumetricStrength float32
ShadowTint color.NRGBA
BloomIntensity float32
BloomStrength float32
BloomRadius float32
}
ToCltLighting tells the client the shadow intensity of the local player.
func (*ToCltLighting) DefaultPktInfo ¶
func (*ToCltLighting) DefaultPktInfo() rudp.PktInfo
type ToCltLocalPlayerAnim ¶
ToCltLocalPlayerAnim tells the client how to animate the player.
func (*ToCltLocalPlayerAnim) DefaultPktInfo ¶
func (*ToCltLocalPlayerAnim) DefaultPktInfo() rudp.PktInfo
type ToCltMedia ¶
type ToCltMedia struct {
// N is the total number of ToCltMedia packets.
// I is the index of this packet.
N, I uint16
//mt:len32
Files []struct {
Name string
//mt:len32
Data []byte
}
}
ToCltMedia responds to a ToSrvMedia packet with the requested media files.
func (*ToCltMedia) DefaultPktInfo ¶
func (*ToCltMedia) DefaultPktInfo() rudp.PktInfo
type ToCltMediaPush ¶
type ToCltMediaPush struct {
//mt:const uint16(sha1.Size)
SHA1 [sha1.Size]byte
Filename string
Ephemeral bool
CallbackToken uint32
}
ToCltMediaPush is sent when a media file is dynamically added.
func (*ToCltMediaPush) DefaultPktInfo ¶
func (*ToCltMediaPush) DefaultPktInfo() rudp.PktInfo
type ToCltMinimapModes ¶
type ToCltMinimapModes struct {
Current uint16
Modes []MinimapMode
}
ToCltMinimapModes tells the client the set of available minimap modes.
func (*ToCltMinimapModes) DefaultPktInfo ¶
func (*ToCltMinimapModes) DefaultPktInfo() rudp.PktInfo
type ToCltModChanMsg ¶
ToCltModChanMsg tells the client it has been sent a message on a mod channel.
func (*ToCltModChanMsg) DefaultPktInfo ¶
func (*ToCltModChanMsg) DefaultPktInfo() rudp.PktInfo
type ToCltModChanSig ¶
type ToCltModChanSig struct {
Signal ModChanSig
Channel string
}
ToCltModChanSig tells the client it has received a signal on a mod channel.
func (*ToCltModChanSig) DefaultPktInfo ¶
func (*ToCltModChanSig) DefaultPktInfo() rudp.PktInfo
type ToCltMoonParams ¶
ToCltMoonParams tells the client how to render the moon.
func (*ToCltMoonParams) DefaultPktInfo ¶
func (*ToCltMoonParams) DefaultPktInfo() rudp.PktInfo
type ToCltMovePlayer ¶
ToCltMovePlayer tells the client that the player has been moved server-side.
func (*ToCltMovePlayer) DefaultPktInfo ¶
func (*ToCltMovePlayer) DefaultPktInfo() rudp.PktInfo
type ToCltMovePlayerRel ¶
type ToCltMovePlayerRel struct {
Pos
}
ToCltMovePlayerRel tells the client that the player has been moved server-side by a relative offset.
func (*ToCltMovePlayerRel) DefaultPktInfo ¶
func (*ToCltMovePlayerRel) DefaultPktInfo() rudp.PktInfo
type ToCltMovement ¶
type ToCltMovement struct {
DefaultAccel, AirAccel, FastAccel,
WalkSpeed, CrouchSpeed, FastSpeed, ClimbSpeed, JumpSpeed,
Fluidity, Smoothing, Sink,
Gravity float32
}
ToCltMovement tells the client how to move.
func (*ToCltMovement) DefaultPktInfo ¶
func (*ToCltMovement) DefaultPktInfo() rudp.PktInfo
type ToCltNodeDefs ¶
type ToCltNodeDefs struct {
// See (de)serialize.fmt.
Defs []NodeDef
}
ToCltNodeDefs tells the client the definitions of nodes.
func (*ToCltNodeDefs) DefaultPktInfo ¶
func (*ToCltNodeDefs) DefaultPktInfo() rudp.PktInfo
type ToCltNodeMetasChanged ¶
ToCltNodeMetasChanged is sent when node metadata near the client changes.
func (*ToCltNodeMetasChanged) DefaultPktInfo ¶
func (*ToCltNodeMetasChanged) DefaultPktInfo() rudp.PktInfo
type ToCltOverrideDayNightRatio ¶
ToCltOverrideDayNightRatio overrides the client's day-night ratio
func (*ToCltOverrideDayNightRatio) DefaultPktInfo ¶
func (*ToCltOverrideDayNightRatio) DefaultPktInfo() rudp.PktInfo
type ToCltPlaySound ¶
type ToCltPlaySound struct {
ID SoundID
Name string
Gain float32
SrcType SoundSrcType
Pos
SrcAOID AOID
Loop bool
Fade float32
Pitch float32
Ephemeral bool
StartTime float32
}
ToCltPlaySound tells the client to play a sound.
func (*ToCltPlaySound) DefaultPktInfo ¶
func (*ToCltPlaySound) DefaultPktInfo() rudp.PktInfo
type ToCltPrivs ¶
type ToCltPrivs struct {
Privs []string
}
ToCltPrivs tells the client its privs.
func (*ToCltPrivs) DefaultPktInfo ¶
func (*ToCltPrivs) DefaultPktInfo() rudp.PktInfo
type ToCltRemoveNode ¶
type ToCltRemoveNode struct {
Pos [3]int16
}
ToCltRemoveNode tells the client that a nearby node changed to air.
func (*ToCltRemoveNode) DefaultPktInfo ¶
func (*ToCltRemoveNode) DefaultPktInfo() rudp.PktInfo
type ToCltRmHUD ¶
type ToCltRmHUD struct {
ID HUDID
}
ToCltRmHUD tells the client to remove a HUD.
func (*ToCltRmHUD) DefaultPktInfo ¶
func (*ToCltRmHUD) DefaultPktInfo() rudp.PktInfo
type ToCltSRPBytesSaltB ¶
type ToCltSRPBytesSaltB struct {
Salt, B []byte
}
func (*ToCltSRPBytesSaltB) DefaultPktInfo ¶
func (*ToCltSRPBytesSaltB) DefaultPktInfo() rudp.PktInfo
type ToCltSetHotbarParam ¶
type ToCltSetHotbarParam struct {
Param HotbarParam
//mt:if %s.Param == HotbarSize
//mt:const uint16(4) // Size of Size field.
Size int32
//mt:if %s.Param != HotbarSize
Img Texture
}
ToCltSetHotbarParam tells the client to set a hotbar parameter.
func (*ToCltSetHotbarParam) DefaultPktInfo ¶
func (*ToCltSetHotbarParam) DefaultPktInfo() rudp.PktInfo
type ToCltShowFormspec ¶
ToCltShowFormspec tells the client to show a formspec.
func (*ToCltShowFormspec) DefaultPktInfo ¶
func (*ToCltShowFormspec) DefaultPktInfo() rudp.PktInfo
type ToCltSkyParams ¶
type ToCltSkyParams struct {
BgColor color.NRGBA
Type string
Clouds bool
SunFogTint color.NRGBA
MoonFogTint color.NRGBA
FogTintType string
//mt:if %s.Type == "skybox"
Textures []Texture
//mt:if %s.Type == "regular"
DaySky, DayHorizon,
DawnSky, DawnHorizon,
NightSky, NightHorizon,
Indoor color.NRGBA
BodyOrbitTilt float32
FogDistance int16
FogStart float32
FogColor color.NRGBA
}
ToCltSkyParams tells the client how to render the sky.
func (*ToCltSkyParams) DefaultPktInfo ¶
func (*ToCltSkyParams) DefaultPktInfo() rudp.PktInfo
type ToCltSpawnParticle ¶
type ToCltSpawnParticle struct {
Pos, Vel, Acc [3]float32
ExpirationTime float32 // in seconds.
Size float32
Collide bool
//mt:len32
TextureName Texture
Vertical bool
CollisionRm bool
AnimParams TileAnim
Glow uint8
AOCollision bool
NodeParam0 Content
NodeParam2 uint8
NodeTile uint8
Drag [3]float32
Jitter RangeV3F32
Bounce RangeF32
Texture ParticleTexture
}
ToCltSpawnParticle tells the client to spawn a particle.
func (*ToCltSpawnParticle) DefaultPktInfo ¶
func (*ToCltSpawnParticle) DefaultPktInfo() rudp.PktInfo
type ToCltStarParams ¶
type ToCltStarParams struct {
Visible bool
Count uint32
Color color.NRGBA
Size float32
DayOpacity float32
}
ToCltStarParams tells the client how to render the stars.
func (*ToCltStarParams) DefaultPktInfo ¶
func (*ToCltStarParams) DefaultPktInfo() rudp.PktInfo
type ToCltStopSound ¶
type ToCltStopSound struct {
ID SoundID
}
ToCltStopSound tells the client to stop playing a sound.
func (*ToCltStopSound) DefaultPktInfo ¶
func (*ToCltStopSound) DefaultPktInfo() rudp.PktInfo
type ToCltSunParams ¶
type ToCltSunParams struct {
Visible bool
Texture
ToneMap Texture
Rise Texture
Rising bool
Size float32
}
ToCltSunParams tells the client how to render the sun.
func (*ToCltSunParams) DefaultPktInfo ¶
func (*ToCltSunParams) DefaultPktInfo() rudp.PktInfo
type ToCltTimeOfDay ¶
type ToCltTimeOfDay struct {
Time uint16 // %24000
Speed float32 // Speed times faster than real time
}
ToCltTimeOfDay updates the client's in-game time of day.
func (*ToCltTimeOfDay) DefaultPktInfo ¶
func (*ToCltTimeOfDay) DefaultPktInfo() rudp.PktInfo
type ToCltUpdatePlayerList ¶
type ToCltUpdatePlayerList struct {
Type PlayerListUpdateType
Players []string
}
ToCltUpdatePlayerList informs the client of players leaving or joining.
func (*ToCltUpdatePlayerList) DefaultPktInfo ¶
func (*ToCltUpdatePlayerList) DefaultPktInfo() rudp.PktInfo
type ToSrvChatMsg ¶
type ToSrvChatMsg struct {
//mt:utf16
Msg string
}
ToSrvChatMsg tells the server that the client has sent a chat message.
func (*ToSrvChatMsg) DefaultPktInfo ¶
func (*ToSrvChatMsg) DefaultPktInfo() rudp.PktInfo
type ToSrvCltInfo ¶
type ToSrvCltInfo struct {
RenderTargetSize [2]uint32
GUIScaling float32
HUDScaling float32
MaxFormspecInfo [2]float32
TouchControls bool
}
ToSrvCltInfo tells the server some information about the game window.
func (*ToSrvCltInfo) DefaultPktInfo ¶
func (*ToSrvCltInfo) DefaultPktInfo() rudp.PktInfo
type ToSrvCltReady ¶
type ToSrvCltReady struct {
// Version information.
Major, Minor, Patch uint8
Reserved uint8
Version string
Formspec uint16
}
func (*ToSrvCltReady) DefaultPktInfo ¶
func (*ToSrvCltReady) DefaultPktInfo() rudp.PktInfo
type ToSrvDeletedBlks ¶
type ToSrvDeletedBlks struct {
//mt:len8
Blks [][3]int16
}
ToSrvDeletedBlks tells the server that the client has deleted Blks.
func (*ToSrvDeletedBlks) DefaultPktInfo ¶
func (*ToSrvDeletedBlks) DefaultPktInfo() rudp.PktInfo
type ToSrvDisco ¶
type ToSrvDisco struct{}
func (*ToSrvDisco) DefaultPktInfo ¶
func (*ToSrvDisco) DefaultPktInfo() rudp.PktInfo
type ToSrvFallDmg ¶
type ToSrvFallDmg struct {
Amount uint16
}
ToSrvFallDmg tells the server that the client has taken fall damage.
func (*ToSrvFallDmg) DefaultPktInfo ¶
func (*ToSrvFallDmg) DefaultPktInfo() rudp.PktInfo
type ToSrvFirstSRP ¶
func (*ToSrvFirstSRP) DefaultPktInfo ¶
func (*ToSrvFirstSRP) DefaultPktInfo() rudp.PktInfo
type ToSrvGotBlks ¶
type ToSrvGotBlks struct {
//mt:len8
Blks [][3]int16
}
ToSrvGotBlks tells the server that the client has received Blks.
func (*ToSrvGotBlks) DefaultPktInfo ¶
func (*ToSrvGotBlks) DefaultPktInfo() rudp.PktInfo
type ToSrvHaveMedia ¶
type ToSrvHaveMedia struct {
//mt:len8
Tokens []uint32
}
ToSrvHaveMedia informs the server about the dynamic media the client has received.
func (*ToSrvHaveMedia) DefaultPktInfo ¶
func (*ToSrvHaveMedia) DefaultPktInfo() rudp.PktInfo
type ToSrvInit ¶
type ToSrvInit struct {
SerializeVer uint8
SupportedCompression CompressionModes
MinProtoVer, MaxProtoVer uint16
PlayerName string
//mt:opt
SendFullItemMeta bool
}
ToSrvInit is sent as unreliable after ToSrvNil and is re-sent repeatedly until either the server replies with ToCltHello or 10 seconds pass and the connection times out.
func (*ToSrvInit) DefaultPktInfo ¶
type ToSrvInit2 ¶
type ToSrvInit2 struct {
Lang string
}
ToSrvInit2 is sent after ToCltAcceptAuth is received. The server responds to ToSrvInit2 by sending ToCltItemDefs, ToCltNodeDefs, ToCltAnnounceMedia, ToCltMovement and ToCltCSMRestrictionFlags.
func (*ToSrvInit2) DefaultPktInfo ¶
func (*ToSrvInit2) DefaultPktInfo() rudp.PktInfo
type ToSrvInteract ¶
type ToSrvInteract struct {
Action Interaction
ItemSlot uint16
//mt:lenhdr 32
Pointed PointedThing
//mt:end
Pos PlayerPos
}
ToSrvInteract tells the server that a node or AO has been interacted with.
func (*ToSrvInteract) DefaultPktInfo ¶
func (*ToSrvInteract) DefaultPktInfo() rudp.PktInfo
type ToSrvInvAction ¶
type ToSrvInvAction struct {
//mt:raw
Action string
}
ToSrvInvAction tells the server that the client has performed an inventory action.
func (*ToSrvInvAction) DefaultPktInfo ¶
func (*ToSrvInvAction) DefaultPktInfo() rudp.PktInfo
type ToSrvInvFields ¶
func (*ToSrvInvFields) DefaultPktInfo ¶
func (*ToSrvInvFields) DefaultPktInfo() rudp.PktInfo
type ToSrvJoinModChan ¶
type ToSrvJoinModChan struct {
Channel string
}
ToSrvJoinModChan attempts to join a mod channel.
func (*ToSrvJoinModChan) DefaultPktInfo ¶
func (*ToSrvJoinModChan) DefaultPktInfo() rudp.PktInfo
type ToSrvLeaveModChan ¶
type ToSrvLeaveModChan struct {
Channel string
}
ToSrvLeaveModChan attempts to leave a mod channel.
func (*ToSrvLeaveModChan) DefaultPktInfo ¶
func (*ToSrvLeaveModChan) DefaultPktInfo() rudp.PktInfo
type ToSrvMsgModChan ¶
ToSrvMsgModChan sends a message on a mod channel.
func (*ToSrvMsgModChan) DefaultPktInfo ¶
func (*ToSrvMsgModChan) DefaultPktInfo() rudp.PktInfo
type ToSrvNil ¶
type ToSrvNil struct{}
ToSrvNil is the first packet sent in a connection.
func (*ToSrvNil) DefaultPktInfo ¶
type ToSrvNodeMetaFields ¶
func (*ToSrvNodeMetaFields) DefaultPktInfo ¶
func (*ToSrvNodeMetaFields) DefaultPktInfo() rudp.PktInfo
type ToSrvPlayerPos ¶
type ToSrvPlayerPos struct {
Pos PlayerPos
}
ToSrvPlayerPos tells the server that the client's PlayerPos has changed.
func (*ToSrvPlayerPos) DefaultPktInfo ¶
func (*ToSrvPlayerPos) DefaultPktInfo() rudp.PktInfo
type ToSrvRemovedSounds ¶
type ToSrvRemovedSounds struct {
IDs []SoundID
}
ToSrvRemovedSounds tells the server that the client has finished playing the sounds with the given IDs.
func (*ToSrvRemovedSounds) DefaultPktInfo ¶
func (*ToSrvRemovedSounds) DefaultPktInfo() rudp.PktInfo
type ToSrvReqMedia ¶
type ToSrvReqMedia struct {
Filenames []string
}
ToSrvReqMedia requests media files from the server.
func (*ToSrvReqMedia) DefaultPktInfo ¶
func (*ToSrvReqMedia) DefaultPktInfo() rudp.PktInfo
type ToSrvRespawn ¶
type ToSrvRespawn struct{}
ToSrvRespawn tells the server that the player has respawned.
func (*ToSrvRespawn) DefaultPktInfo ¶
func (*ToSrvRespawn) DefaultPktInfo() rudp.PktInfo
type ToSrvSRPBytesA ¶
func (*ToSrvSRPBytesA) DefaultPktInfo ¶
func (*ToSrvSRPBytesA) DefaultPktInfo() rudp.PktInfo
type ToSrvSRPBytesM ¶
type ToSrvSRPBytesM struct {
M []byte
}
func (*ToSrvSRPBytesM) DefaultPktInfo ¶
func (*ToSrvSRPBytesM) DefaultPktInfo() rudp.PktInfo
type ToSrvSelectItem ¶
type ToSrvSelectItem struct {
Slot uint16
}
ToSrvSelectItem tells the server the selected item in the client's hotbar.
func (*ToSrvSelectItem) DefaultPktInfo ¶
func (*ToSrvSelectItem) DefaultPktInfo() rudp.PktInfo
type ToolCaps ¶
type ToolCaps struct {
//mt:if _ = %s; false
NonNil bool
AttackCooldown float32
MaxDropLvl int16
//mt:len32
GroupCaps []ToolGroupCap
//mt:len32
DmgGroups []Group
//mt:32tou16
PunchUses int32
}
func (ToolCaps) MarshalJSON ¶
func (*ToolCaps) UnmarshalJSON ¶
type ToolGroupCap ¶
type TouchInteraction ¶
type TouchInteraction struct {
Nothing, Node, Object TouchInteractionMode
}
A TouchInteraction defines how touchscreen taps should be handled depending on what the player is pointing at.
type TouchInteractionMode ¶
type TouchInteractionMode uint8
const (
UserDefined TouchInteractionMode = iota
)
type TweenF32 ¶
type TweenF32 struct {
Style TweenStyle
Reps uint16
Beginning float32
Start, End float32
}
type TweenRangeF32 ¶
type TweenRangeF32 struct {
Style TweenStyle
Reps uint16
Beginning float32
Start, End RangeF32
}
type TweenRangeV3F32 ¶
type TweenRangeV3F32 struct {
Style TweenStyle
Reps uint16
Beginning float32
Start, End RangeV3F32
}
type TweenStyle ¶
type TweenStyle uint8
const ( Fwd TweenStyle = iota // Normal, linear interpolation. Rev Pulse Flicker )
type TweenV2F32 ¶
type TweenV2F32 struct {
Style TweenStyle
Reps uint16
Beginning float32
Start, End [2]float32
}
type TweenV3F32 ¶
type TweenV3F32 struct {
Style TweenStyle
Reps uint16
Beginning float32
Start, End [3]float32
}
Notes ¶
Bugs ¶
Stackstrings use variant of JSON called WTF-JSON where \u00XX escapes in string literals act like Go's \xXX escapes. This should not be fixed because it would break existing items.
Source Files
¶
- aligntype_string.go
- alphause_string.go
- animtype_string.go
- ao.go
- aocmds_cmdno.go
- attractionkind_string.go
- auth.go
- authmethods_string.go
- bytereader.go
- chatmsgtype_string.go
- cmd.go
- cmds.go
- compression.go
- dir.go
- dir_string.go
- drawtype_string.go
- hotbarparam_string.go
- hudfield_string.go
- hudstyleflags_string.go
- hudtype_string.go
- interaction_string.go
- inv.go
- itemdef.go
- itemmeta.go
- itemtype_string.go
- light.go
- lightbank_string.go
- liquidtype_string.go
- mapblk.go
- minimap.go
- minimaptype_string.go
- modchansig_string.go
- mt.go
- nodebox.go
- nodeboxtype_string.go
- nodedef.go
- nodemeta.go
- param1type_string.go
- param2type_string.go
- particle.go
- particlespawnerflags_string.go
- particletextureflags_string.go
- pktinfos.go
- playerlistupdatetype_string.go
- playerpos.go
- pointabilities.go
- pointedthing.go
- pos.go
- proto.go
- range.go
- readrune.go
- serialize.go
- sound.go
- soundsrctype_string.go
- stack.go
- texture.go
- tileanim.go
- tiledef.go
- tileflags_string.go
- tocltcmds.go
- tocltcmds_cmdno.go
- toolcaps.go
- toolcaps_json.go
- tosrvcmds.go
- tosrvcmds_cmdno.go
- tween.go
- vec.go
- wavetype_string.go
- zerialize.go
Directories
¶
| Path | Synopsis |
|---|---|
|
cmd
|
|
|
proxy
command
Proxy is a Minetest proxy server supporting multiple concurrent connections.
|
Proxy is a Minetest proxy server supporting multiple concurrent connections. |
|
Package rudp implements the low-level Minetest protocol described at https://dev.minetest.net/Network_Protocol#Low-level_protocol.
|
Package rudp implements the low-level Minetest protocol described at https://dev.minetest.net/Network_Protocol#Low-level_protocol. |
|
cmd/proxy
command
Proxy is a Minetest RUDP proxy server supporting multiple concurrent connections.
|
Proxy is a Minetest RUDP proxy server supporting multiple concurrent connections. |