Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CreateInputLoop ¶
Types ¶
type BombingPoint ¶
type BombingPoint struct {
State string
// contains filtered or unexported fields
}
type CaptureZone ¶
type CaptureZone struct {
State string
// contains filtered or unexported fields
}
type DefendPoint ¶
type DefendPoint struct {
// contains filtered or unexported fields
}
type GroundVehicle ¶
type GroundVehicle struct {
// contains filtered or unexported fields
}
type MapObjects ¶
type MapObjects struct {
DefendPoints []DefendPoint
BombingPoints []BombingPoint
CaptureZones []CaptureZone
GroundVehicles struct {
Friendly []GroundVehicle
Foe []GroundVehicle
}
AirVehicles struct {
Friendly []GroundVehicle
Foe []GroundVehicle
}
}
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